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D&D Spells

40 items

Every spellcaster settles into four spells by about level five and the rest of the list becomes decoration. Draw one and find a use for it this session: the constraint produces the kind of creative problem solving the game is supposed to be about. Forty spells spanning cantrips to the high-level ones. Behind the screen it generates scroll loot, which is more interesting when nobody chose it and somebody has to work out what to do with it.

What's on the Wheel

All 40 entries that will be loaded onto the spinning wheel

1Fire Bolt
2Eldritch Blast
3Prestidigitation
4Mage Hand
5Minor Illusion
6Guidance
7Sacred Flame
8Vicious Mockery
9Magic Missile
10Shield
11Sleep
12Charm Person
13Detect Magic
14Cure Wounds
15Healing Word
16Bless
17Thunderwave
18Burning Hands
19Misty Step
20Web
21Hold Person
22Invisibility
23Scorching Ray
24Spiritual Weapon
25Fireball
26Counterspell
27Fly
28Haste
29Lightning Bolt
30Revivify
31Dispel Magic
32Polymorph
33Wall of Fire
34Banishment
35Dimension Door
36Animate Objects
37Wall of Force
38Disintegrate
39True Polymorph
40Wish
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