30 items
A villain name has to do something a hero name does not: promise a specific unpleasantness rather than a general capability. These thirty lean on that, and several imply a method rather than a power, which is usually more frightening. All original constructions. Tabletop game masters draw one when a session needs an antagonist inside ten seconds, and novelists find a drawn name useful precisely because it arrives without any of the baggage you would have given it deliberately.
All 30 entries that will be loaded onto the spinning wheel
More from Names, and a couple from elsewhere
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