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D&D Monsters

40 items

Random encounter tables are a dungeon master's oldest tool, and a drawn monster beats a planned one because it forces you to justify why it is here. Forty creatures from the tradition, spanning the trivial to the campaign-ending, which means a draw can be a speed bump or a disaster. Prep-light tables keep this open during play. The mimic remains the single best argument for describing furniture carefully, and a beholder will reorganise your entire session.

What's on the Wheel

All 40 entries that will be loaded onto the spinning wheel

1Goblin
2Hobgoblin
3Kobold
4Orc
5Gnoll
6Bugbear
7Skeleton
8Zombie
9Ghoul
10Wight
11Wraith
12Vampire
13Lich
14Mummy
15Ghost
16Banshee
17Owlbear
18Displacer Beast
19Rust Monster
20Mimic
21Gelatinous Cube
22Beholder
23Mind Flayer
24Aboleth
25Basilisk
26Medusa
27Manticore
28Chimera
29Griffon
30Hippogriff
31Wyvern
32Troll
33Ogre
34Giant Spider
35Dire Wolf
36Harpy
37Minotaur
38Treant
39Water Elemental
40Fire Elemental
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