30 items
Naming a party is the last thing a group does and the thing they argue about longest, usually settling on an in-joke that stops being funny by session four. Draw instead. Thirty names built on the patterns that read as organisations rather than jokes: a trade, an oath, or a place they all came from. Works equally for tabletop parties, online clans and the mercenary company your players will inevitably decide to found.
All 30 entries that will be loaded onto the spinning wheel
More from Names, and a couple from elsewhere
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