30 items
The sixteen-bit era is the most finishable backlog in gaming: the library is closed, the games are short, and most of them respect your evening. Most of these finish in a weekend, so draw one and actually complete it rather than bouncing off at the third dungeon. Thirty games spanning the platformers, the role-playing games that defined a genre, and the puzzle titles that still have not been improved upon. A surprising number hold up completely; the ones that do not usually fail on save systems rather than design.
All 30 entries that will be loaded onto the spinning wheel
More from Gaming, and a couple from elsewhere
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